#!/usr/bin/env python

Import('env')

env.scene_sources = []

# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
	# C++ sources
	"easing_equations.cpp",
	# C sources
	"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)

# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")


# Chain load SCsubs
SConscript('main/SCsub')
SConscript('gui/SCsub')
SConscript('3d/SCsub')
SConscript('2d/SCsub')
SConscript('animation/SCsub')
SConscript('audio/SCsub')
SConscript('resources/SCsub')
SConscript('debugger/SCsub')


# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
